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Statutes for Soldiers
Murphy's Laws of Combat
1: You are not superman!
2: Always remember that your weapon was made by the Lowest Bidder.
3: Things that must be together to work, usually can't be shipped together.
4: If you are forward of your position, the artillery will fall short.
5: Never share a foxhole with anyone braver than yourself.
6: Try to look unimportant, the enemy may be low on ammo.
7: Don't attract attention, it makes others around you nervous.
8: Anything you do can get you shot - including doing nothing.
9: Incoming fire has the right-of-way.
10: The important things are always simple.
11: The simple things are always hard.
12: The easy way is always mined.
13: Incoming artillery has the right-of-way.
14: Make it too tough for the enemy to get in, and you can't get out.
15: The only thing more accurate than incoming enemy fire, is incoming friendly fire.
16: If it's stupid, but it works.....it ain't stupid.
17: When things are going incredibly well....it's an ambush.
18: After securing your Achieved Objective, don't forget to inform the enemy.
19: When both sides are convinced they are about to lose, they are both right.
20: Don't look conspicuous - it draws fire
21: All radios will fail as soon as fire support is needed.
22: When you are critically short on everything but enemy, you are in Combat.
23: The diversion you are ignoring is actually the enemy main attack.
24: Always remember, incoming friendly fire.....isn't.
25: If you can't remember, the claymore is aimed at YOU.
26: Tracers work both ways.
27: If the enemy is in range, so are you.
28: No combat ready unit passes inspection.
29: All five second grenade fuses go off in three seconds.
30: When in doubt.....EMPTY YOUR MAGAZINE!
31: MURPHY WAS A GRUNT.
God bless Our Armed Forces
Our thanks to C.Rashbaum for sending this
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